
You can then share your castle online and even partake in battles in others castles around the world for various rewards, so there is a incentive to keep things looking fresh.
#Fire emblem fates character analysis upgrade#
Whether you want to spend your time upgrading the stores to offer the best variety of weapons, upgrade your fields and mines to gather the most resources, or just simply make your town cute as heck, you can. There’s more to it than just placing down pretty scenery for bragging rights, too, as each building you set is fully functional – meaning you can make your hub world work just the way you need it to. Between the numerous battles you’ll endure through the story, you can take a break by running around and customizing your castle to your liking by adding crop fields, stores, and even an arena. Finding out more about these characters and growing more attached to the world is easier than ever.

It’ll ruin the fun if I talk too much about them and how the contrast, so that’s as far as I’ll go.Įach kingdom found in Fates feels very much alive and filled with incredibly deep characters littered across the land, in large part thanks to the My Castle feature. Overall, the stories in each title are still incredibly strong tales with so much to love and enough twists and turns to keep you playing through the 15 hour story mode. This isn’t found too often, though when it is it takes me out of the moments for a bit. I can confidently say they did an excellent job, but I just wish Birthright and Conquest didn’t share some exact plot points, as due to me playing Nohr immediately after finishing Hoshido I found myself being forced to sit through the exact same scenarios with little changes. You’ll meet dozens upon dozens of unique party members, each one possessing their own quirks and stories, which means the writers had a lot to take on. The writing in Fates is top-notch, and is filled to the brim with metaphors and symbolism that’ll keep you invested just as much as it’s fun combat system does. Thankfully, each version still tackles equally large ideas and themes and does so effortlessly, with lots of great moments of high stakes and interesting exposition. One of the biggest differences between picking a side is hands-down the story, and how the plot between the versions contrast and intervene in ways you wouldn’t expect them too. That means the biggest contenders are between Hoshido (Birthright) and Nohr (Conquest). Also note that there is a third path you have the option to go down (Revelation), however this path suggests you play through both the Hoshido and Nohr stories first.

Each side has its obvious pros and cons, in both its people and morals, so picking between Nohr and Hoshido isn’t as easy as it sounds on paper. I won’t get into too much detail about what changes, as discovering it for yourself is part of the fun in seeing your outcome, but what I will let you know is that picking a side means you’ll have completely different party members, different difficulties, and different scenarios you wouldn’t find in the other side.

After spending a few chapters with each side learning about their goals and locales, you are presented with the decision to pick who you’ll continue your battle with. It only happens one time, but the decision you make completely changes what kind of game you’ll be playing. One of the biggest changes Fire Emblem is seeing with this new entry is the split paths you can take after a certain point in the story.
